
CP Eagan
Great game. Almost perfect for what it is. I like that monsters are classed by color and represented by letters of the alphabet for 26 total. Clever. Would be nice if the game allowed the player to quickly autowalk to visible places with a single tap, since backtracking from deadends is frequent enough to be tedious. Could use some more variety, but for a traditional rogue game on mobile, it's really solid.
1 person found this review helpful

A Google user
Pretty neat. The problem is: I want to be a less casual player and more geeky by looking on outside sources to learn more about the game. I feel like using the correct items on the correct enemy is crucial to succeeding in this game. If you have a bottle of slugs, you could technically throw it at a snake(though it's impractical). But what do I do with a Flack? What's a flack? Wikis for Rogue and NetHack don't mention flacks. So what type are they? I could give 100 more examples. We need a wiki.
2 people found this review helpful
sadak0826
30 December 2019
Thanks for your comment!
Flack is a strange creature, sometimes a skeleton, a clown, or a slime.
(Pocket Rogues are not traditional roguelikes, so leave the interpretation up to you!)
Please do your best for the 50th floor!

A Google user
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The game is a VERY simplified version of a turn-based roguelike game for both controls and mechanics. Good to pass the time when you really have nothing better to do. While I did enjoy the game to some degree, I do have three problems with this game: #1. The fatigue system is has too much precedence. It's very difficult to carry any type of heavy shield or weapon without having to worry about your hunger. You can die of starvation very abruptly if you have anything equipped that drains your fatigue quickly. It's uncommon to find food in between the safe floors. Watching an ad with the merchant in the safe floors is the only surefire way to obtain food. #2. The item descriptions and dialogs are badly translated. It's hard to figure out what some items do without testing them first (you might die in the process). #3. The game can be VERY unfair at times. There will be moments where you go up one floor and suddenly appear next to a DRAGON (Very difficult creatures to kill) or find yourself in a closed room with FOUR REEVIATHANS (At a distance they can do crazy damage with their fireballs). In my opinion, turn-based roguelikes should allow you to pick your fights, not have them be forced.
1 person found this review helpful
Hello Nuclear Nadal
Thanks for your comment!
I think that by the heavy weapon, the speed at which hungry decreases is too early. I will fix it! The reason why the explanation of the item is difficult to understand is because my translation technique is immature! I will talk to friends who can speak English.