
CuriousGrimGoblin
I've barley even made a dent and I still found it so amazing. it's beautiful, artistic, and completely consistent with it's story. the shade is sad alone and doesn't run because it has 400 days, and everything is an interesting puzzle. I'm still learning it myself, and I've seen hints that there is a way to leave, and it's so real how much the shade yearns for change, and the idea of leaving, but I want so desperately to convince it to stay. I love making the underground more comfortable for it
18 people found this review helpful

Cori Green
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This game seems very enjoyable and I really like the style. What little I did play was interesting and I wanted to keep going. Unfortunately I absolutely cannot handle the walking speed! I understand this is a game about tedium and waiting so our character is not in a hurry but I think that message is already achieved through everything else and the walking pace could be sped up just a little to be more reasonable especially with how much there is to explore.
11 people found this review helpful

Kitsame
In a time where I was just as isolated, I felt comfort in this game. At first, I found myself a bit intimidated by the 400 day aspect, but I had so much fun exploring with my depressed tamagachi. I found myself invested in making sure he was comfortable and happy, and safe. I could feel and empathize with his loneliness, and the fact every action takes real time makes the payoff feel worth it. This game is astonishing. I'm glad my soot boy was comfortable in the end.