Code and farm: programming

1 ming+
Yuklanmalar
Yoshga oid cheklov
3+
Skrinshot
Skrinshot
Skrinshot
Skrinshot
Skrinshot
Skrinshot

Bu oʻyin haqida

Imagine you have a creature: cow, wolf, dog, man and others.
You also have a set of commands (in the form of puzzle pieces): go left, go right, eat, drink, sleep, attack, build and many others.
Your task is to connect these commands in such a way (make an algorithm) so that the creature will complete the task of the level.

The goal of the game: you need to make a sequence of commands so that the creature does what is required in the task of the level. It looks like a robot programming game. Cellular automata according to scientific.

Develop your brain to enhance creativity, logic, iq and algorithms skills.
A good base for mastering a real programming language.

Available to you
- more than 10 different creatures.
- more than 20 levels.
- over 30 different command puzzles.
- sandbox mode: free play, build and do what you want. Run your own experiments.

In the game every creature is a blank slate. You can code behavior: to move, sleep, eat, to talk, hunt, and more.

No complicated coding!
It's just - we've got the pieces of the puzzle in this command. Joining them together in a sequence of actions, it turns out the algorithm. Directly opposite the animal begins to digitize and to do what we want, full of fun!

The game has two modes:
- Levels.
- Sandbox.

In levels You will learn the structure of the algorithms and jigsaw puzzles try a new puzzle. Ivan - your personal assistant will help with instructions!

A sandbox is a map in 2D. Create any combination and behavior of animals and humans.

Excellent training pupils, students and adults to learn a programming language in the form of a game.

Teaches:
- Unusual thinking!
- Analytical and logical thinking.
- A plan of action.
- Creative in solving problems.
- Testing, problem Troubleshooting errors as in the present programming!

Features:
- Smart game.
- Develops initial programming skills.
- No wifi. You can play offline.
- Educational game.
- You can do experiments.
Oxirgi yangilanish
6-iyn, 2025

Maʼlumotlar xavfsizligi

Xavfsizlik — dastur ishlab chiquvchilar maʼlumotlaringizni qanday jamlashi va ulashishini tushunishdan boshlanadi. Maʼlumotlar maxfiyligi va xavfsizlik amaliyotlari ilovadan foydalanish, hudud va yoshga qarab farq qilishi mumkin. Bu axborot dastur ishlab chiquvchi tomonidan taqdim etilgan va keyinchalik yangilanishi mumkin.
Tashqi hamkorlarga hech qanday axborot ulashilmagan
Dastur ishlab chiquvchilar axborot ulashilishini qanday aytishi haqida batafsil
Hech qanday maʼlumot jamlanmagan
Dastur ishlab chiquvchilar axborot jamlanishini qanday aytishi haqida batafsil

Nima yangiliklar

Level 20 fix.

Ilova yuzasidan yordam

Dasturchi haqida
Сергей Тропин
Бирюлевская 31 391 Москва Russia 115404
undefined

Sergey Tropin – boshqa ilovalar