
A Google user
- Flag inappropriate
- Show review history
quite messy UI with a lot of going on... and everything is so tiny. play this on a tablet, 5,5" just isn't enough. but it kinda has charm. been playing it for almost 2 months and I haven't opened everything yet. it does bug me game doesn't progress while you're off, like most idle games do. you must leave this game on for many hours a day. I just leave it on while I'm sleeping or working. edit. 6 months later, I quit. I really enjoyed this game, but now it's nothing new to do. same thing...
4 people found this review helpful

Hishaam Salasa (Evilpopcorn)
Look, it's a fun game. Idle games generally has a great beginning and you start slowing down again before you can speed up. That's if you're not going Pay-to-win. But this is nice. Genuinely enjoying myself through dungeons and team management. Quest properly and set your items as soon as you can, grind as many levels as you can and keep pushing questing until you make unholy amounts of silver. Level up your tank first while questing and then auto level when you make a good amount of silver.
16 people found this review helpful

A Google user
- Flag inappropriate
- Show review history
Drains battery and device switching isn't automatic, but the main issue for me is that it's more treadmill than intentionally interesting design. Tediously fusing/reinforcing gear, waiting around in a rebirth loop for dungeon tickets for the next higher number repeat that's still not going to drop the rare promotion item... Silver seems ignorable altogether, but has so much activity dedicated to it. Evvvvventually that can be scaled up, but that still depends on base stats being maxed out which... woof. Very little incentive for synergy/combos due to random targeting, archer/tank lowest common denominator is my guess for how things go...? Assassin's poison looks broken in a good way, but ain't nobody got time fo'... well I don't.
36 people found this review helpful