Hollows Of Rogue

10+
Downloads
Content rating
PEGI 7
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About this game

This game was heavily inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals - but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay -

There are many differences to the original to list, among the most important are
- adjustable difficulty settings
- levels in the run are persistent
- quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management
- high contrast display option
- more descriptive events and more of them are logged to game log, including all AD rolls
- rebalanced monsters, items and effects stats
- several new items
- new sounds effects for monsters and effects
- stomach of the hero is also always full - there is no hunger mechanic

Tiles by Oryx

Whether you're a veteran roguelike fan or someone new to the genre, this game delivers a fresh yet familiar experience. With streamlined controls, modern touches, and plenty of new features, it stands as the perfect way to relive the magic of Rogue — or to discover it for the first time.
Updated on
Sep 28, 2025

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
Learn more about how developers declare collection

What’s new

1.6.1
WARNING: please start a new run/game after updating (don't update immediately if you want to keep/finish your current run) - some ground work has been laid out in order to prepare for future changes
- fixed AC +modifier on armors spawned on level
- fixed input when running (menus were impossible to close and actions were invoked repeatedly)
- it is now possible to attack diagonally where it was not previously
- added audio sfx when putting on/off rings
- griffins attack reduced