
Chris Vickery
seems really incomplete. still has some ads even with play pass, balance is all over the place, there's stats but they can't compare with how important the gear you get from gacha is. you'll progress as fast as you can play for the first hour or two and then hit a wall that takes many many hours to surpass, requiring gacha loot box rng. nice animations and art style, lots of potential but really rough in its current state. should be 2 but gave 3 stars because I'm still playing for some reason.
10 people found this review helpful

Michael Sessions
I'm giving it a 2 star because of balancing issues and lack of mechanics. As an example, I get $2.9T from destroying an item. But after 2 hrs of offline time, I get $44B. Why is it so much lower? Other than destroying the item, there's not much there. Game feels light on progression mechanics. If I talk about the a.d.s. I'll just get an automated response on here. But you have to watch a lot to get a little. The trade-off isn't worth it.
60 people found this review helpful

Paul van der Ark
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This is a fun idea for a game, and I've played and enjoyed games with this formula before. The main thing holding me back from a 5 star review is how the fireballs travel in a slightly random trajectory, which wouldn't be a problem if the targets wouldn't break into tiny pieces that are nearly impossible to hit reliably. If you could increase the hitbox for those smallest pieces this game would be amazing, but as it stands it's just too inconsistent and frustrating to deal with.
Thanks for your detailed review! We understand the frustration with the small pieces—your feedback on the hitbox is great, and we'll share it with the team!