
Major Kaboom
It looks simple, gameplay is very repetitive from the start, growth is an absolute crawl. Watch ads or pay for 3 buffs that don't do much. Ads give 30 minutes. There is nothing idle when you aren't playing. It is idle while playing only for attacks. Still have to sell items manually. Crit attacks require tapping the screen till upgraded to auto. Story is cringe. All in all it's not good. Just a data farm.
13 people found this review helpful

Jayden sweeting
This game like the other one by this producer has fantastic polish and a decent core gameplay loop. There are 3 things that subtract from the experience. 1: The content to grind ratio. This would be ok if there was 2-3 times the variety in the grind, as it stands most event locations are used exactly once and shops/new items are few and far between. 2: The idle aspect, the game does not work while closed. 3: Forced path, to beat the end bosses it feels you have to build a certain way or pay.

Hamran Marman
Fun, although very grindy. No intrusive ads and playable offline. Has Google Play Achievements and they're quite challenging to get. Graphics are cartoony, but they did put efforts on them; each areas have different backgrounds, not copy-paste used by many other games. Battles are mostly automatic, we only need to tap for blocking damage, to do critical hits and cast spells (which really great with how grindy the game is). Tons of items to collect (chest's storage seems bottomless). Recommended.