Adventures in Non-Narrative Games

· Pasquale De Marco
Libro electrónico
208
Páginas
Apto
Las calificaciones y opiniones no están verificadas. Más información

Acerca de este libro electrónico

Adventures in Non-Narrative Games is the ultimate guide to non-narrative game design, providing a comprehensive roadmap for aspiring game developers and enthusiasts alike. This book delves into the intricacies of creating captivating and engaging games that prioritize gameplay mechanics over linear narratives.


Non-narrative games have garnered significant popularity in recent years, attracting players seeking refreshing alternatives to traditional storytelling. These games offer a unique brand of engagement, inviting players to actively participate in the game world and forge their own paths. The absence of a predetermined narrative enables developers to experiment with innovative gameplay mechanics and artistic styles, resulting in truly unique and memorable experiences.


In this comprehensive guide, you'll embark on a journey through the world of non-narrative game design, exploring the fundamental concepts and elements that make these games so compelling. We'll delve into the history of non-narrative games, tracing their evolution from early arcade classics to modern indie hits. We'll also investigate the different types of non-narrative games, from abstract puzzles to open-world exploration games, discussing the unique features and challenges of each genre.


Furthermore, we'll provide practical guidance on creating non-narrative games, covering topics such as game design, art and sound, programming, and marketing. We'll explore the essential elements of non-linear gameplay, the importance of balancing challenge and reward, and the techniques for creating engaging and immersive game worlds. We'll also discuss the various programming languages and tools available for non-narrative game development, providing a solid foundation for aspiring game developers.


With Adventures in Non-Narrative Games, you'll gain the knowledge and skills necessary to create non-narrative games that captivate and entertain players. Whether you are a seasoned game developer seeking to expand your horizons or a newcomer eager to explore the world of non-narrative games, this book is your essential companion. Join us on this exciting journey as we unravel the secrets of non-narrative game design and discover the boundless possibilities of this captivating genre.


If you like this book, write a review on google books!




Acerca del autor

Pasquale De Marco stands as a prolific author whose literary prowess knows no bounds. With a passion for storytelling that transcends genres, he has made a name for himself as a versatile writer with the extraordinary ability to captivate readers across diverse literary landscapes. His journey as an author is marked by an insatiable curiosity, a love for the written word, and a relentless commitment to sharing knowledge and experiences with the world.


Pasquale De Marco collaborates with a dedicated team of ghostreaders who assist him in evaluating and editing the manuscripts. His collaborators are not only skilled professionals but also avid readers who purchase and read books as a personal hobby. This unique blend of creativity allows Pasquale to push the boundaries of traditional publishing, making literature more accessible and diverse.



Califica este libro electrónico

Cuéntanos lo que piensas.

Información de lectura

Smartphones y tablets
Instala la app de Google Play Libros para Android y iPad/iPhone. Como se sincroniza de manera automática con tu cuenta, te permite leer en línea o sin conexión en cualquier lugar.
Laptops y computadoras
Para escuchar audiolibros adquiridos en Google Play, usa el navegador web de tu computadora.
Lectores electrónicos y otros dispositivos
Para leer en dispositivos de tinta electrónica, como los lectores de libros electrónicos Kobo, deberás descargar un archivo y transferirlo a tu dispositivo. Sigue las instrucciones detalladas que aparecen en el Centro de ayuda para transferir los archivos a lectores de libros electrónicos compatibles.