Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You’ll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software.
Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You’ll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications.
What You Will Learn
Who This Book Is For
Intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works.
Bogdan Redkin is an iOS Developer with over 10 years of experience in creating top-notch iOS applications. As a founder of Fancy Tech, he launched multiple photo-editing solutions, achieving leading positions in AppStore. Having written many articles on Medium about drawing using Metal he’s decided to combine his passion for writing and GPU image processing by writing his first book.
Victor Yaskevich is an experienced GPU programmer specializing in Vulkan, Metal, and shaders. With a strong focus on low-level graphics and system programming, he contributes his expertise to guide readers in mastering GPU programming and architecture patterns throughout this book.