Autodesk Fusion 360: A Tutorial Approach, 5th Edition

· CADCIM Technologies
Ebook
290
Pages
Eligible
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About this ebook

Autodesk Fusion 360: A Tutorial Approach Introduces the readers to Autodesk Fusion 360, the first 3D CAD/CAM/CAE tool that connects the entire product development process in a single cloud-based platform where different design teams work together in hybrid environment and harness the power of the cloud when necessary as well as use local resources. The chapters in this book are arranged in pedagogical sequence that makes it very effective in learning the features and capabilities of the software. This book covers all important topics and concepts such as Part Design, Assembly Design, Drafting, Animation, Basics of Sheet Metal.

Salient Features

Textbook consisting of 10 chapters that are organized in a pedagogical sequence.

Summarized content on the first page of the topics that are covered in the chapter.

More than 40 real-world mechanical engineering problems used as tutorials and projects with step-by-step explanation.

Additional information throughout the book in the form of notes and tips.

Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge.

Table of Contents

Chapter 1: Introduction

Chapter 2: Drawing Sketches for Solid Models

Chapter 3: Adding Constraints and Dimensions to Sketches

Chapter 4: Advance Modeling-I

Chapter 5: Creating Reference Geometries

Chapter 6: Advance Modeling-II

Chapter 7: Assembling Components

Chapter 8: Working with Drawing and Animation Workspace

Chapter 9: Working with Sheet Metal Components

Chapter 10: Managing and Collaborating on the Cloud

Student Projects

Index

About the author

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best Textbooks, eBooks, and free teaching and learning resources on CAD/CAM/CAE, Computer Programming & Applications, GIS, Civil, Animation & VFX, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced engineers, computer programmers, and animation and VFX artists who have strong academic and industrial backgrounds. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry. All our books have been structured in a way that facilitates teaching and learning and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and in-depth coverage of the subject.

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