Cocos2d-x Game Development Blueprints

· Packt Publishing Ltd
3,3
3 anmeldelser
E-bok
392
Sider
Vurderinger og anmeldelser blir ikke kontrollert  Finn ut mer

Om denne e-boken

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Vurderinger og anmeldelser

3,3
3 anmeldelser

Om forfatteren

Karan Sequeira is a budding game developer with 4 years of experience in the mobile game development industry. He started out as a JavaScript programmer, developing HTML5 games, and fell in love with C++ when he moved to Cocos2d-x. He has a handful of games on the iOS and Android app stores and is currently working for an organization in the in-flight entertainment industry. He is extremely passionate about learning new technologies and dreams about building an artificially intelligent super computer that can fall in love.

Vurder denne e-boken

Fortell oss hva du mener.

Hvordan lese innhold

Smarttelefoner og nettbrett
Installer Google Play Bøker-appen for Android og iPad/iPhone. Den synkroniseres automatisk med kontoen din og lar deg lese både med og uten nett – uansett hvor du er.
Datamaskiner
Du kan lytte til lydbøker du har kjøpt på Google Play, i nettleseren på datamaskinen din.
Lesebrett og andre enheter
For å lese på lesebrett som Kobo eReader må du laste ned en fil og overføre den til enheten din. Følg den detaljerte veiledningen i brukerstøtten for å overføre filene til støttede lesebrett.