Graphics Gems III (IBM Version): Ibm Version

· Elsevier
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Ebook
631
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About this ebook

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient

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About the author

David Kirk was born in Ohio in 1955. He received a B. A. in painting from the Cleveland Institute of Art. In the 1970's, he began to make toys and market them to area craft shops. Although the toys sold well, he was unable to produce them fast enough or cheaply enough to sell to children. He decided to try to mass produce them and founded a company called Hoobert Toys. His manufacturing ventures were not successful, but the illustrations he was going to use for the toy packages later became the basis of the illustrations for his first books. His first children's book, Miss Spider's Tea Party, was published in 1994. His other works include Miss Spider's Wedding; Nova's Arc; Little Bird, Biddle Bird; Little Bunny, Biddle Bunny; Little Miss Spider; and Oh So Tiny Bunny. His books have been spun off into a television special and a series for the Nickelodeon network as well as a line of designer clothing, accessories, and furniture produced and sold by Target Stores beginning in 2003.

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