Game Engine Black Book: DOOM

Software Wizards
4.3
100 reviews
Ebook
427
Pages
Eligible
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About this ebook

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors.


It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it.


This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. 


From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.



 


Ratings and reviews

4.3
100 reviews
A Google user
September 20, 2024
Game Engine Black Book: DOOM is a fascinating deep dive into the technical intricacies of one of the most influential games ever made. The author's attention to detail is impressive, and the book provides a valuable resource for anyone interested in game development
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Matt Adams
May 18, 2020
This book is a must-read for anybody diving into the internals of DOOM and wanting a greater understanding of what went into the subtle decisions that have exited for over 25 years. The author doesn't rest on monotone notes of details, but remains playful and interested in the topic, giving all sorts of examples and descriptions that remain interesting until the end.
28 people found this review helpful
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Seven Nescent
February 9, 2021
If you've stood in the dark halls of Doom, hearing the grunt of an approaching enemy - and wondering how a computer crunching 1's and 0's could evoke such "exciting yet terrifying" feelings in your gut - then, this book is for you. This book delves deep. It covers a big chunk of what was going on at the time - not just with the id software team, but other influencers too. Surprisingly, the book carries a similarity to Doom gameplay - Doom had secret doors, which lead to rooms; This book has secret doors, that lead into the minds of the creators ;-D.
8 people found this review helpful
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