The Wiggles of Medusa: A QUIX Book

· School for Magical Monsters Book 4 · Simon and Schuster
Ebook
96
Pages
Eligible
This book will become available on February 24, 2026. You will not be charged until it is released.

About this ebook

From the authors of the Goddess Girls and Heroes in Training series comes the fourth book in the School for Magical Monsters series about Medusa working to unlock her magic power—part of the Aladdin QUIX line!

Medusa is a Beast at the School for Magical Monsters who’s waiting for her magical power. It’s too bad her wiggles don’t count because she is full of them! She calls them her wiggle-worries, although she wiggles if she’s happy or excited, too.

When her teacher Mr. Cyclops announces a big art project, Medusa knows it’s her big chance to prove herself and finally earn her power! Medusa decides to create special messages of kindness, picking out cool rocks to write fun sayings on them like You Rock, Give Hugs, and Have a Great Day! With help from her goddess friend Athena, can Medusa turn her wiggles into magic?

About the author

Joan Holub has authored and/or illustrated over 140 children’s books, including the Goddess Girls series, the Heroes in Training series, the New York Times bestselling picture book Mighty Dads (illustrated by James Dean), and Little Red Writing (illustrated by Melissa Sweet). She lives in North Carolina and is online at JoanHolub.com.

Suzanne Williams is a former elementary school librarian and the author of over seventy books for children, including the award-winning picture books Library Lil (illustrated by Steven Kellogg) and My Dog Never Says Please (illustrated by Tedd Arnold), and several chapter book and middle grade series. She also coauthors the Goddess Girls and Thunder Girls series with the fantastic Joan Holub. Visit her at Suzanne-Williams.com.

Toby Allen is a freelance illustrator from the UK, specializing in character design—for publishing as well as games—and children’s book illustration. He has also worked as a 2D game artist for mobile and board and tabletop games and contributed to a variety of other projects that span from classical music to mental health.

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