Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Covering topics such as digital aids, learning tools, and serious games, this premier reference source is an excellent resource for game developers, medical professionals, hospital administrators, administrators and educators of both K-12 and higher education, pre-service teachers, students of higher education, teacher educators, librarians, researchers, and academicians.
Arunachalam Muthiah has worked as a research assistant at the Department of Mechanical Engineering, Politecnico di Torino, Italy. He is having eight years of industry and academic experience. He has published 2 books and 20+ Scopus/SCI/SSCI/SCIE-indexed journals papers. He also holds a couple of granted patents and 6 design registrations. He is an active member of various professional societies, which includes the Design society. His research interest encompasses product design and multidisciplinary and interdisciplinary design research. [Editor]