It highlights that thoughtfully designed games, when integrated into curricula, can lead to demonstrably improved learning outcomes compared to traditional teaching methods. This academic yet accessible work provides a historical and theoretical context for game-based learning, tracing its evolution and grounding it in established learning theories like constructivism.
The book emphasizes the importance of measurable learning outcomes, advocating for rigorous assessment methodologies, including pre- and post-testing and in-game analytics, to evaluate the impact of educational games.
It progresses from foundational concepts to case studies to a model for designing, implementing, and measuring the impact of game-based learning interventions, providing educators and developers with practical guidance.