Object–Oriented Programming with Swift 2

· Packt Publishing Ltd
Llibre electrònic
332
Pàgines
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Sobre aquest llibre

Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applicationsAbout This BookLeverage the most efficient object-oriented design patterns in your Swift applicationsWrite robust, safer, and better code using the blueprints that generate objectsBuild a platform with object-oriented code by using real-world elements and represent them in your appWho This Book Is For

If you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your application's code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to Swift

What You Will LearnBuild solid, stable, and reliable applications using SwiftWork with encapsulation, abstraction, and polymorphism using Swift 2.0Customize constructors and destructors based on your needsDevelop Swift 2.0 with classes, instances, properties, and methodsTake advantage of generic code to maximize code reuse and generalize behaviorsUse state of inheritance, specialization, and the possibility to overload membersWrite high quality object-oriented code to build apps for iOS or Mac OS XIn Detail

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code.

Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse.

You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions.

By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications.

Style and approach

This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.

Sobre l'autor

Gaston C. Hillar is an Italian and has been working with computers since he was 8 years old. In the early 80s, he began programming with the legendary Texas TI-99/4A and Commodore 64 home computers. Gaston has a bachelor's degree in computer science and graduated with honors. He also holds an MBA in which he graduated with an outstanding thesis. At present, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures around the world. He has been a senior contributing editor at Dr. Dobb's and has written more than a hundred articles on software development topics. Gatson was also a former Microsoft MVP in technical computing. He has received the prestigious Intel® Black Belt Software Developer award seven times. He is a guest blogger at Intel® Software Network (http://software.intel.com). You can reach him at [email protected] and follow him on Twitter at http://twitter.com/gastonhillar. Gaston's blog is http://csharpmulticore.blogspot.com. He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.

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