Unity from Zero to Proficiency (Intermediate)

· Patrick Felicia
3.0
1 review
Ebook
457
Pages
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About this ebook

"Newly Edited and Updated Version (Third Edition) for Unity 2019

Learn C# with Unity, and create a full FPS game without the headaches

Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques.

What you will learn

After completing this book, you will be able to:

Use Unity's built-in methods.

Use Rigidbody physics to propel airborne objects.

Use a Finite State Machine to create intelligent NPCs.

Manage 3D animations for the NPCs.

Create NPCs who can chase the player.

Create and manage weapons and ammunition for the player.

Create a 2D scrolling shooter.

Create a card-guessing game.

Create a 2D puzzle game.

Content and structure of this book

The content of the books is as follows:

In Chapter 1, you will learn key C# programming concepts such as variables, variable types, polymorphism, or constructors.

In Chapter 2, you will code and compile your first script in C#.

In Chapter 3, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots.

In Chapter 4, you will create a gun and a grenade launcher that the player can use to defeat enemies.

In Chapter 5, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player.

In Chapter 6, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code.

In Chapter 7, you will create a simple 2D scrolling shooter.

In Chapter 8, you will improve your game by adding explosions and a scrolling background.

In Chapter 9, you will add intelligent spaceships that attack the player.

In Chapter 10, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc).

In Chapter 11, you will create a card-guessing game.

In Chapter 12, you will create a 2D puzzle game.

Chapter 13 summarizes the topics covered in the book.

If you want to create FPS games, 2D Shooters, Card Games, and Puzzles with Unity using a tried-and-tested method: download this book now!"

Ratings and reviews

3.0
1 review
Raju Kutti
October 5, 2025
fuujgh .bgl pull up 0 hi hi as hi sh DC in ghok di HD to tr to 9 fu jcbnnm ch kkppp
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