
Joshua Kennedy
This is a good reference for diving quickly into OpenGL ES 2.0 on Android. By following each chapter and tweaking the code on my own I was able to learn the basics pretty quickly. However, I am glad I didn't fork over the money for the physical book. Overall the language isn't great (perhaps it would read better if I were Indian). There are vestigial code fragments, and even a few errors. The included Perl parser never successfully obtained normal vectors from Blender exports for me, so I had to write my own. Furthermore, what I would personally find useful is some sort of diagram that explains how the Java code interacts with the GL engine and how the rendering process works at the hardware level so I can extend this to animations, etc.
1 person found this review helpful

Divya Sharma
Really love this book. Complex concepts have been described in easy, simple words - including the sample code. The best part - allowed me to cover nearly 80% of all "OpenGL based concepts" within 3 weeks! with a BONUS chapter on Blender, for 3D Modeling :D The only shortcoming - would have loved to see more description on textures - and yes, the Perl parser written by the author does not support textures... other than that - everything is just perfect ^_^ 4/5
3 people found this review helpful

J-kevin Ampong
Excellent book, however the book presentation is not good but still not bad just need more coloring for code but still very excellent 5/5