This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself.
As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Marc A. Ouellette is the Managing Editor of Reconstruction: Studies in Contemporary Culture. His work has appeared in several journals, including Game Studies, Eludamos, and TEXT Technology, as well as in the edited collections Learning the Virtual Life: Public Pedagogy in a Digital World (Routledge, 2011) and Foregrounding Postfeminism and the Future of Feminist Film and Media Studies (Cambridge Scholars Publishing, forthcoming).