Games People Played: A Global History of Sport

· Reaktion Books
Ebook
400
Pages
Eligible
Ratings and reviews aren’t verified  Learn More

About this ebook

Now in paperback, this first global history of sports offers all spectators and participants a reason to cheer—and to think.

Games People Played is, surprisingly, the first global history of sports. The book shows how sports have been practiced, experienced, and made meaningful by players and fans throughout history. It assesses how sports developed and diffused across the globe, as well as many other aspects, from emotion, discrimination, and conviviality; to politics, nationalism, and protest; and how economics has turned sports into a huge consumer industry. It shows how sports are sociable and health-giving, and also contribute to charity. However, it also examines their dark side: sports’ impact on the environment, the use of performance-enhancing drugs, and match-fixing. Covering everything from curling to baseball, boxing to motor racing, this book will appeal to anyone who plays, watches, and enjoys sports, and wants to know more about their history and global impact.

About the author

Wray Vamplew is professor emeritus of sports history at the University of Stirling and a global professorial fellow at the University of Edinburgh. His many books include How the Game Was Played: Essays In Sports History, and he was the general editor for the six-volume series Cultural History of Sport.

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.